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Manga Matrix: Create Unique Characters Using the Japanese Matrix System, by Hiroyoshi Tsukamoto
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Manga Matrix presents an easy grid method for mastering manga, an increasingly popular comic style. Using this unique Japanese system, artists can plot and cross-section elements on a matrix diagram to create an infinite number of original characters, creatures, and multiformed beasts. Angels, demons, dragons, monsters, and robots are all included in this book, along with descriptions of costumes and personalities for each.
Manga Matrix is unlike any other manga instructional guide and is an invaluable resource for both the budding artist and the polished professional.
- Sales Rank: #581246 in Books
- Brand: Tsukamoto, Hiroyoshi
- Published on: 2006-08-08
- Released on: 2006-08-08
- Original language: English
- Number of items: 1
- Dimensions: 10.18" h x .49" w x 7.28" l, 1.25 pounds
- Binding: Paperback
- 172 pages
About the Author
Hiroyoshi Tsukamoto is a veteran artist and educator of fine art and graphic design. He has been actively working in the field for over 30 years. Tsukamoto’s designs and artworks are numerous, including a mural for the pediatrics ward for the Japan National Cancer Center, character illustration and exhibit design for Nagoya Marine Museum, and character, stage, and costume design for the musical Borocchino!. Tsukamoto is also the author of the Japanese bestselling titles Manga Bible and CharaDeza Smash!
Most helpful customer reviews
76 of 77 people found the following review helpful.
review from a manga non-specialist
By R. Mutt
This is not a "how to draw" book, but rather a "how to think creatively" book. If you wanted to draw the characters shown in this book, you'd need a lot of experience to do so. However, any manga artist from beginner level through advanced would benefit from the matrix technique described here, not to mention the benefits of having such a massive collection of diverse characters in a single volume. The matrix technique, in a nutshell, is a way to combine different aspects, both physical and mental, to create unique characters. For example, one character (a "wind spirit") was created using a witch, a circus leader, a balloon and the sky as components. Weird? Certainly. However, at first glance it's not obvious that these are the pieces that comprise it, but after reading the character description it becomes readily apparent, as is the logic for selecting these elements. To boil it down, this book is about taking a diverse system of aspects and using them to create characters that are greater than the sum of their parts. In essence, this book is an immunization against artist's block or creative burnout.
25 of 25 people found the following review helpful.
A Great Book, Albeit Abit Difficult to Understand
By Richard
This is a very good book filled with good information on how this artist logically compiles characters, but it's not easy to understand at times and the artist can be very vague and inconsistent on many details making this book a very tough read to process.
Pros:
This book presents a logical step-by-step process one could use to create unique characters. Gives a detailed working flow on how to CREATE, not just conceptualize, a character visually from head to toe. Example say your creating a half-robot character this book has a tree for the whole body and you can go into detail on what was robot and what was human from say something general like the torso right down to the fingernails. Much different from other general books like the "How to Draw Manga" series and others that just give a broad idea of how to start or just one or two examples of a specific character already made. Another good thing this book has going for it is how he has many different branches of creatures such as angels, devils, and dragons categorized with lots of suggestions so you can build or get inspiration if your stumped.
Cons:
The Artist is very vague on many details and his explanations leave something to desire. This is the way HE does his character design so likewise much of his workflow sounds like it comes from a long history of trial and error mixed with experience and he is having to explain something he most likely put together from different sources and compile them the best he can. As well he can be inconsistent on some details telling you to do one thing on one group of creatures but telling you to do something different later on, will be explaining one thing but leave you asking "But what happens next?" or "Wait, what do I do now?", or just graze on something interesting or important sounding then move on. Another complaint is how thin the creature index can be, some creature groups get more face time then others or just don't get enough explanations as if he assumes you already know how to do it or you already have a good working knowledge of the subject.
In the end this is a good book but it is in no way for beginners this is an ADVANCED book. It is possible to deceifer this book but it takes ALOT of brainpower to understand what he's talking about and fill in the blanks that he seems to assume you already know. The matrix he presents is a good system but it's hard to understand at first glance. But if you can overcome all these obstacles you can have yourself an extremely useful reference and guide to character design. The body part tree alone is a good reason to buy this book.
15 of 16 people found the following review helpful.
a pleasant and thought provoking tutorial
By M. Colunga-Hernandez
The main purpose of this book is to systematically pre-design your characters and do it in a way that is logical, formulaic and archetypically sound.
I almost wrote that I didn't think it was 'for beginners', but thought the better of it when I remembered those that inspired me in my youth and younger days... They were not giving me 'step by step' instruction, instead they inspired me by their work instilling in me the desire to do my own work, and to imagine.
What Tsukamoto-san has done here is just that, with the added benefit of laying out a methodology of creation. I can see this of greatest benefit to those starting out who have various characters laid out in the scheme, but who lack the skills to 'invent' the soul of that character. This book is to explain and punctuate that skill.
When first I paged through after opening my mailer envelope from Amazon... my initial impression was the flash of inspiration I got when I first (in the early 1970's) saw the work of Brian Froude... or when I was perusing the works of Roger Dean or Frank Frazetta or Boris Vallejo... or reading over and over again the works of jean Giraude's (Who created work under the name Moebius) "The Air Tight Garage" in Metal Hurlant.
Not to mention Fred Schrier or Dave Sheridan's spectacular works of wonder. It is that that makes me say to who ever takes the time to read this review, please do yourself a favor, get this book. Keep it by your desktop, close at hand and read it in the still of the evening when you want to dream, or in the heat of creation when you need to find that one thing to fill the gap. It is that good! Even though the mythologies are primarily 'foreign' (being from the ancient Shinto and archaic Japanese cultures, though not completely!) to the western mind, maybe it will inspire 'aspiring artists' to plunge into studies of ancient cultures of their own ancestry! It is a wonderfully presented book.
And to those who have been out there for a bit I would say, "YES! It is worth the price!"
I give it 'two thumbs up"!
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